![]() Intelligence Let's start with the most fun stat to explain: Intelligence. Each added SPECIAL stat will raise the governing stats by 2. Also determines action point regeneration.) Luck (Luck governs all skills slightly, affects your critical hit chance, the chance of enemy mishaps and your luck with gambling.) Note: Never start with more than 9 in any given stat implants (+1 to any SPECIAL stat) may be bought to increase your desired stat from 9 to 10. Also determines the number of skill points gained upon levelling up.) Agility (Governing stats: Guns, Sneak. ![]() Also determines companion nerve.) Intelligence (Governing stats: Medicine, Science, Repair. YES NOradiation resistance, and number of implants obtainable.) Charisma (Governing stats: Speech, Barter.
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